Slap Happy Rhythm Busters is a 2.5D fighting game developed by Polygon Magic and published by ASK for the Sony PlayStation exclusively in Japan on June 29, 2000. and it's one of the most explosive games of the year! In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.Overview Some of the game's loading screens are shown as small manga strips. The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone! Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory. At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. All of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens. The last player to still have influence - that is, a face-down character - wins the game! If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. (If you have ten coins or more, you must take this action.) When you take one of the character actions - whether actively on your turn, or defensively in response to someone else's action - that character's action automatically succeeds unless an opponent challenges you. Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an influence. Foreign aid: Take two coins from the treasury. On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions: Income: Take one coin from the treasury. Block someone from stealing coins from you. Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Captain: Take two coins from another player, or block someone from stealing coins from you. Contessa: Block an assassination attempt against yourself. Assassin: Pay three coins and try to assassinate another player's character. Each player starts the game with two coins and two influence - i.e., two face-down character cards the fifteen card deck consists of three copies of five different characters, each with a unique set of powers: Duke: Take three coins from the treasury. In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area. Your object is to destroy the influence of all the other families, forcing them into exile. You need to manipulate, bluff and bribe your way to power. You are head of a family in an Italian city-state, a city run by a weak and corrupt court.
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